It will not enable it for your users in your published experience. In the meantime, we want to let you preview Occlusion Culling in Studio to get your feedback and ensure we address any issues you experience with it! As announced at RDC24, we are testing Occlusion Culling in production on a few experiences at the moment.
Issues
lots of apps use other APIs)
- I used it to download that 14-minute test video and analyzed the detailed encoding information using MediaInfo.
- We appreciate you all taking the time to help us make Creator Rewards the best it can be, and apologize if some of our initial communications were not as clear as they could have been.
- With this announcement, does it mean I can create games using AI now?
- As a creator and parent that is directly affected by this update in multiple ways, I implore you to please listen to the community and feedback.
- I happen to have the misfortune of owning a low session length game which probably will move to an unDevExable amount of Robux, and working on a high session length game that might get punished because session length past 10 minutes does not matter.
I’d would also like to see an update to Robloxs lighting engine. When will this feature arrive for viewport frames/if it’s ever planned? For instance, please report if you notice your experience runs slower on test devices, if some objects don’t appear, or if you see objects “blink” in and out. Please let us know if you experience any issues with Occlusion Culling while testing in Studio Beta. If everything works well for your experience, you should see no difference visually. Now not only the thumbnails can be AI generated, but the whole game!
Creator Roadmap 2025: Spring Update
- We’re excited to share our first update to the Creator Roadmap of the year!
- It’s designed to work with the same videos your Pornhub Premium account can already watch when you log in through its built-in browser.
- You just rephrased the same thing that was said before multiple times.
- This new approach to input provides you with several new instances you can use to connect to input actions and arrange bindings across platforms at edit time.
- This doesn’t even increase for every 10 minutes, it’s just a flat 5 Robux once a day.
I used it to download that 14-minute test video and analyzed the detailed encoding information using MediaInfo. Ordinary web downloaders (like SavePorn) usually perform “transcoding” in the cloud—meaning the server plays the video while recording it, and then sends it to you. Handle eligible Pornhub videos in up to 1080p/4K MP4 format with AAC 2.0 audio, so you can enjoy high-quality playback on devices you own when offline viewing is allowed.
Install apps
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Application API
Many active Roblox players play more then just 3 games a day so it’s hard to predict how much experiences will get paid out and I bet that it’ll range quite a bit. The announcement mentions that experiences with “unusually long session times might see reduced earnings.” It could disproportionately affect certain types of games and it does sound a little unfair. At launch, creators will earn 5 Robux when an Active Spender spends at least 10 minutes inside their experience throughout a day, provided it’s one of the first three experiences they launch that day. When available, downloaded videos are managed within the app’s internal storage and subject to platform-imposed limits on usage and availability. Reporting tools allow users to flag videos or comments that violate platform rules. All video copyrights belong to the Pornhub platform and its creators.
Table of Contents
Overall, it’s exciting to see Roblox continuing to invest in creator earnings, and the idea of earning more by growing the community makes sense. This will be SUPER helpful in making games actually good instead of just putting 500 paywalls on them. And even if they are a spender it only applies to the first 3 games they join each day if you’re not one of those you don’t earn anything no matter how good or replayable your game is Will Paid Access experiences be eligible for Creator Rewards? Our commitment is to maximize creator earnings over time while rigorously guarding the program from abuse. We use a wide variety of signals to identify potential ‘alt’ accounts, but this technology may sometimes group distinct people who share devices or internet connections.
We appreciate you all taking the time to help us make Creator Rewards the best it can be, and apologize if some of our initial communications were not as clear as they could have been. The fact that they said “broken ground” suggests that they’re actually building the physical data center from scratch. I apologize if I’m being a bit too focused on this, but it’s something I’m really curious about. Afaik they were testing a hosting company Steam also uses, I guess a new data center was worthier Anyway, I do know a lot of people from South America that play Roblox. Else, the southern people won’t be happy…
Or will they become curators of games they never really developed, caretakers of unknowable architectures? This is effectively you collecting entire games at this point. Stardew Valley was made by a single guy, without a game engine, you are using a game engine and it’s one of the easiest in the world and you still need AI, Are we deadass gang?
Your experience must maintain an average DAU of 100 during the 60 day holding period to earn this reward. Credit will be applied automatically when a user visits your experience either through a direct link to the experience details page or when they search for the experience by name on Roblox, and they play for 10 minutes or more. Active Spenders are Roblox users who have spent at least $9.99 on Roblox in the last 60 days, and did not sign up or reactivate their Roblox accounts in the same window. Payouts from Creator Rewards are not capped – the more engagement our community drives, the more we will pay out. Creators can earn through this program in two ways – a daily engagement reward and an audience expansion reward. This process allows us to confirm genuine user engagement and purchases before releasing funds.
I’m going to be hopeful that these will positively impact my experience, hopefully more than Engagement Based Payouts already do. I’m also glad you’re including returning users in the Audience Expansion Award. I happen to have the misfortune of owning a low session length game which probably will move to an unDevExable amount of Robux, and working on a high session length game that might get punished because session length past 10 minutes does not matter.
Looking ahead, we’ve got some big updates that we’ll be launching over the next few months. These are just a few awesome highlights of what we launched since our December update. Also, as part of our goal of making experience discovery transparent and actionable, we launched improvements to the Recommended for You Algorithm. After hearing your feedback on Ads Manager, we shipped a significant update including custom 16×9 images and the ability to optimize for maximum plays. We’re excited to share our first update to the Creator Roadmap of the year!
Most people give up before reaching proficiency because of the steep learning curve and lack of accessible mentors or documentation. It already beats tools like Cursor, Replit, and Bolt.new, because it’s built from scratch for Roblox. Rather, it’s not even a wrapper at all.
Ideally, you should rely primarily on Input Action System in your experiences for all input mapping needs as it’ll be the input API that we’ll be primarily supporting in the future. With IAS, you can connect abstracted actions to multi-platform input which unlocks data-driven actions, contextual enabling and disabling of actions, and input-dependent UI. This new approach to input provides you with several new instances you can use to connect to input actions and arrange bindings across platforms at edit time. I hope more people use this and be able to easily manage their game in no time! The owner of the game has admin by default (the group/user), and sandbox mode is enabled (all people in studio have admin).
